Computer Graphics

Computer graphics is the study of how computers represent, manipulate, and ultimately display visual information. In this course we will focus primarily on three-dimensional graphics, touching on topics such as modeling (meshes, hierarchical models, and transformations), rendering (lighting, texturing, rasterization, and clipping), animation, and GPU programming. We will look at the mathematical foundations of these techniques as well as implementation techniques using OpenGL. (CSCI 0202 and MATH 0200) 3 hrs. lect./lab

Schedule
1:45pm-2:35pm on Monday, Wednesday, Friday (Sep 12, 2016 to Dec 9, 2016)
Location
McCardell Bicentennial Hall 632
Instructors